Sodium Update
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@danp said in Sodium Update:
Appears that the sub-tickets are not being properly loaded in the master ticket.
Looking into this now.
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@danp said in Sodium Update:
Appears that the sub-tickets are not being properly loaded in the master ticket.
This is now fixed, will be included in the next release
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Today's first update has just been deployed.
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@quixoticjustin said in Sodium Update:
Today's first update has just been deployed.
Note to everyone, please log out and back in after this deployment.
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And update number two for today is now live.
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And another update...
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Did not push a code update this morning, but we did update the server infrastructure and we are seeing quite a leap in performance. I think that everyone using SodiumSuite is going to be pretty excited today.
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About to push out another new update... well, first update today, but second big change.
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And the new release is up.
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@quixoticjustin Changes?
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@danp They were mainly backend changes in conjunction with the architecture changes to make sure we don't run into more checkin issues.
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@quixoticjeremy OIC. Thought maybe there were new features you wanted us to review/test.
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@danp Haha I'm sure there will be new features today but nope not yet. Data collection took priority this morning. I did get some things cleaned up but I haven't created a release yet.
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@quixoticjeremy said in Sodium Update:
@danp Haha I'm sure there will be new features today but nope not yet. Data collection took priority this morning. I did get some things cleaned up but I haven't created a release yet.
Well, you missed that target
Rumour has it, though, we should have some big updates coming in just a few hours.
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Doing some Mac testing this morning. We are very anxious to add Mac support to the list. That's our one large platform hurdle at the moment.
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And it's official! Okay, not official, there is no downloadable installer yet. But, SS is working on Mac OS. We have our first install and it went pretty smoothly. Was all manual, but worked great. Requires HomeBrew which is not ideal, but not a big deal, either. We will likely make different versions of the installer or something like that, in the future. For now, though, a HomeBrew managed install is simple and working. We might have an installer built and out by the end of the weekend.
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We've been fighting with a scanning bug all week. Got a potential fix for it rolling out today. Fingers crossed that we got it fixed on the first production try. This is an odd one that has been a big stumper and causing no end of performance issues.
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Deploy is done. Fingers crossed, this is a big one.
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We hit the update right during a run cycle of the scheduler. So fifteen minutes till we see a first run and over half an hour till we have an idea of how well the fix worked.
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Also, UUIDs for UNIX machines have made it into this release. This should help a lot with system identification. We have to get this into Windows yet, quite a bit more complex there as Windows doesn't have native handling for UUID generation like UNIX does.