Gaming - What's everyone playing / hosting / looking to play
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@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@travisdh1 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@travisdh1 said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@thwr Totally. I'm like a game snob though. I started playing indie games and I just don't see the merit of these big games anymore. They aren't interesting or testing boundaries or anything. It's sad.
I'm sure I've already
but I'm powering on anyway.Roberts Space Industries, if you don't know who is pushing this one, then you've lost your gaming card. (Seriously, Chris Roberts was the one who did the Wing Commander and Freelancer series.) I gave them more money than I thought I had last time I looked at my total, and I still don't mind.
They've just released the first public (pre-Alpha at this point) persistence. They currently have space combat, station landing, FPS, and a mission system in place. They're also working on a single player campaign that you won't need an internet connection to play.
They're going to have everything they can possible do in the game, because it was completely crowd funded and looks like it will continue to raise enough money to continue development well beyond release.
This thing is MASSIVE, but only in the very beginning stages still. They're also pushing the computer hardware harder than anyone. My gaming machine at home with an i7-3770, AMD 980 2GB, and 32GB RAM has trouble keeping up (tho I'm hoping that's more a networking optimization issue, will see.)
I agree that most companies are not really pushing the capabilities today's computers offer. This Star Citizen looks to be different, and Chris Roberts has a long history of successfully pushing the limits of a computers processing power.
I'm really excited for Star Citizen. I backed it when they first announced and have been keeping up with it... Fortunately they have a settings mode that my six year old gaming rig can play on. Although I haven't touched it in a few months.
I still don't have the controls memorized to the point I can use them. Of course I'm also kinda waiting on my Freelancer MAX to get from hanger to flyable.
I think the single player campaign will go a long way to refining the controls. I tried dog fighting with a full flight stick when it first came out. Couldn't get the hang out it.
Yeah, I want a tutorial to run through. I actually have to do the thing, reading about it doesn't stick.
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@travisdh1 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@travisdh1 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@travisdh1 said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@thwr Totally. I'm like a game snob though. I started playing indie games and I just don't see the merit of these big games anymore. They aren't interesting or testing boundaries or anything. It's sad.
I'm sure I've already
but I'm powering on anyway.Roberts Space Industries, if you don't know who is pushing this one, then you've lost your gaming card. (Seriously, Chris Roberts was the one who did the Wing Commander and Freelancer series.) I gave them more money than I thought I had last time I looked at my total, and I still don't mind.
They've just released the first public (pre-Alpha at this point) persistence. They currently have space combat, station landing, FPS, and a mission system in place. They're also working on a single player campaign that you won't need an internet connection to play.
They're going to have everything they can possible do in the game, because it was completely crowd funded and looks like it will continue to raise enough money to continue development well beyond release.
This thing is MASSIVE, but only in the very beginning stages still. They're also pushing the computer hardware harder than anyone. My gaming machine at home with an i7-3770, AMD 980 2GB, and 32GB RAM has trouble keeping up (tho I'm hoping that's more a networking optimization issue, will see.)
I agree that most companies are not really pushing the capabilities today's computers offer. This Star Citizen looks to be different, and Chris Roberts has a long history of successfully pushing the limits of a computers processing power.
I'm really excited for Star Citizen. I backed it when they first announced and have been keeping up with it... Fortunately they have a settings mode that my six year old gaming rig can play on. Although I haven't touched it in a few months.
I still don't have the controls memorized to the point I can use them. Of course I'm also kinda waiting on my Freelancer MAX to get from hanger to flyable.
I think the single player campaign will go a long way to refining the controls. I tried dog fighting with a full flight stick when it first came out. Couldn't get the hang out it.
Yeah, I want a tutorial to run through. I actually have to do the thing, reading about it doesn't stick.
Is Star Citizen going to be multiplayer? I'm assuming something akin to EVE?
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@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@travisdh1 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@travisdh1 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@travisdh1 said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@thwr Totally. I'm like a game snob though. I started playing indie games and I just don't see the merit of these big games anymore. They aren't interesting or testing boundaries or anything. It's sad.
I'm sure I've already
but I'm powering on anyway.Roberts Space Industries, if you don't know who is pushing this one, then you've lost your gaming card. (Seriously, Chris Roberts was the one who did the Wing Commander and Freelancer series.) I gave them more money than I thought I had last time I looked at my total, and I still don't mind.
They've just released the first public (pre-Alpha at this point) persistence. They currently have space combat, station landing, FPS, and a mission system in place. They're also working on a single player campaign that you won't need an internet connection to play.
They're going to have everything they can possible do in the game, because it was completely crowd funded and looks like it will continue to raise enough money to continue development well beyond release.
This thing is MASSIVE, but only in the very beginning stages still. They're also pushing the computer hardware harder than anyone. My gaming machine at home with an i7-3770, AMD 980 2GB, and 32GB RAM has trouble keeping up (tho I'm hoping that's more a networking optimization issue, will see.)
I agree that most companies are not really pushing the capabilities today's computers offer. This Star Citizen looks to be different, and Chris Roberts has a long history of successfully pushing the limits of a computers processing power.
I'm really excited for Star Citizen. I backed it when they first announced and have been keeping up with it... Fortunately they have a settings mode that my six year old gaming rig can play on. Although I haven't touched it in a few months.
I still don't have the controls memorized to the point I can use them. Of course I'm also kinda waiting on my Freelancer MAX to get from hanger to flyable.
I think the single player campaign will go a long way to refining the controls. I tried dog fighting with a full flight stick when it first came out. Couldn't get the hang out it.
Yeah, I want a tutorial to run through. I actually have to do the thing, reading about it doesn't stick.
Is Star Citizen going to be multiplayer? I'm assuming something akin to EVE?
Star Citizen is what the single player story line is being called. It also has multiplayer, which is what the publicly released things are concentrating on currently.
More like mashing EVE, Halo, and Mass Effect into a single thing. Let me see if I can remember what all they're working on off the top of my head.
- Space Flight
- Dogfighting
- Transportation
- Mining
- Communications
- Planetary Landing
- Marine raids
- Boarding actions
- Citizenship/Piracy
Basically, you're going to have what would normally be 4 different titles in a single game.
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@travisdh1 said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@travisdh1 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@travisdh1 said in Gaming - What's everyone playing / hosting / looking to play:
@coliver said in Gaming - What's everyone playing / hosting / looking to play:
@travisdh1 said in Gaming - What's everyone playing / hosting / looking to play:
@wirestyle22 said in Gaming - What's everyone playing / hosting / looking to play:
@thwr Totally. I'm like a game snob though. I started playing indie games and I just don't see the merit of these big games anymore. They aren't interesting or testing boundaries or anything. It's sad.
I'm sure I've already
but I'm powering on anyway.Roberts Space Industries, if you don't know who is pushing this one, then you've lost your gaming card. (Seriously, Chris Roberts was the one who did the Wing Commander and Freelancer series.) I gave them more money than I thought I had last time I looked at my total, and I still don't mind.
They've just released the first public (pre-Alpha at this point) persistence. They currently have space combat, station landing, FPS, and a mission system in place. They're also working on a single player campaign that you won't need an internet connection to play.
They're going to have everything they can possible do in the game, because it was completely crowd funded and looks like it will continue to raise enough money to continue development well beyond release.
This thing is MASSIVE, but only in the very beginning stages still. They're also pushing the computer hardware harder than anyone. My gaming machine at home with an i7-3770, AMD 980 2GB, and 32GB RAM has trouble keeping up (tho I'm hoping that's more a networking optimization issue, will see.)
I agree that most companies are not really pushing the capabilities today's computers offer. This Star Citizen looks to be different, and Chris Roberts has a long history of successfully pushing the limits of a computers processing power.
I'm really excited for Star Citizen. I backed it when they first announced and have been keeping up with it... Fortunately they have a settings mode that my six year old gaming rig can play on. Although I haven't touched it in a few months.
I still don't have the controls memorized to the point I can use them. Of course I'm also kinda waiting on my Freelancer MAX to get from hanger to flyable.
I think the single player campaign will go a long way to refining the controls. I tried dog fighting with a full flight stick when it first came out. Couldn't get the hang out it.
Yeah, I want a tutorial to run through. I actually have to do the thing, reading about it doesn't stick.
Is Star Citizen going to be multiplayer? I'm assuming something akin to EVE?
Star Citizen is what the single player story line is being called. It also has multiplayer, which is what the publicly released things are concentrating on currently.
More like mashing EVE, Halo, and Mass Effect into a single thing. Let me see if I can remember what all they're working on off the top of my head.
- Space Flight
- Dogfighting
- Transportation
- Mining
- Communications
- Planetary Landing
- Marine raids
- Boarding actions
- Citizenship/Piracy
Basically, you're going to have what would normally be 4 different titles in a single game.
That's pretty insane. I saw a video on it but it wasn't explained. Did they explain the way the economy is going to work?
EDIT: Apparently they did: https://www.youtube.com/watch?v=r0qXEAqYIH8
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Two days until the Steam Summer Sale. Brace yourselves!!
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@scottalanmiller I'm on holiday for a few days next week so my wallet will thank me...
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My wallet is going to regret this weekend.
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@scottalanmiller said in Gaming - What's everyone playing / hosting / looking to play:
My wallet is going to regret this weekend.
Hehe, yeah, that will hurt I guess
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Only one day to go!
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Only hours left to go. The count down is on!!
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Green Man Gaming has a mystery game sale:
https://www.greenmangaming.com/games/mystery-bundle-1-pack/
for 20 cents a game.I bought one and got Plants vs Zombies 2: Garden Warfare, which I miraculously didn't own yet. Score!
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@Nic hah sweet, might have to check it out...
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@Nic said in Gaming - What's everyone playing / hosting / looking to play:
Green Man Gaming has a mystery game sale:
https://www.greenmangaming.com/games/mystery-bundle-1-pack/
for 20 cents a game.I bought one and got Plants vs Zombies 2: Garden Warfare, which I miraculously didn't own yet. Score!
Any idea what random games may come in the pack?
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@StrongBad said in Gaming - What's everyone playing / hosting / looking to play:
@Nic said in Gaming - What's everyone playing / hosting / looking to play:
Green Man Gaming has a mystery game sale:
https://www.greenmangaming.com/games/mystery-bundle-1-pack/
for 20 cents a game.I bought one and got Plants vs Zombies 2: Garden Warfare, which I miraculously didn't own yet. Score!
Any idea what random games may come in the pack?
This was the only thing I could find on it:
https://www.reddit.com/r/pcmasterrace/comments/4pcv0p/i_ordered_one_of_the_mystery_packs_from_green_man/ -
@Nic http://store.steampowered.com/app/463210/ - :') oh wow this looks hilarious!
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Fitting:
http://imgur.com/gallery/9SYO0 -
@nadnerB said in Gaming - What's everyone playing / hosting / looking to play:
Fitting:
http://imgur.com/gallery/9SYO0"as if millions of
voiceswallets suddenly cried out in terror and were suddenly silenced" -
@Kelly said in Gaming - What's everyone playing / hosting / looking to play:
@nadnerB said in Gaming - What's everyone playing / hosting / looking to play:
Fitting:
http://imgur.com/gallery/9SYO0"as if millions of
voiceswallets suddenly cried out in terror and were suddenly silenced"Huge disturbance in the force today
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@NattNatt said in Gaming - What's everyone playing / hosting / looking to play:
@geertcourmacher said in Gaming - What's everyone playing / hosting / looking to play:
Seems that GTA V with the latest update has finally gotten rid of the cheaters/modders. Anyone here still playing it?
Got a bit hooked during the last weeks, and buying it on kinguin it should be quite cheap by now.Other than that I will probably always be in love with Age of Empires, particularly AOE III still has a reasonable amount of players should you care about RTS.
Still playing from time to time, I want the new Company stuff to be available in private sessions though...
What you can do is enter a public session and make your internet connection delibertely laggy for a few seconds. Run a speed test, connect to a vpn and cancel and you will end up in a public session alone. Alternatively, sometimes you will find sessions that are populated by only a few companies, not bothering with each other.
Having said that, I lost a lot of in-game money with pickups. I won't do a delivery in a full session, though.
@Breffni-Potter; online isn't that bad. Some servers are, and there's too many kids in general, but it can also add to it if you get a nice crew and don't already have a ton of real life friends playing the game.