@JaredBusch said:
@alexntg said:
@JaredBusch said:
The problem with all the MMORPG games on the market today is that they dropped the second M. They are no longer multiplayer games. They are a bunch of single players running around in the same world.
That's one of the reasons that I dropped ESO. However, for many games in endgame content, it's nearly exclusively multiplayer. The leveling process may or may not be, depending on the game.
Correct, that the endgame is multiplayer, but the entire game should be.
This is one of the things I liked about the original design of EverQuest 2. Like other games it is changed horribly from what it was. There was solo content and you could level yourself, just slowly. But most content was designed around a group. Additionally the entire crafting system was designed for a solo player, but still required interaction with others (or creation of a lot of alts).
You might like that aspect of FFXIV, then. throughout the game, there's plenty of places where you need to interact with others. In the crafting system, everyone crafts items other crafters need.