Steam Handheld
-
@scottalanmiller said:
Raspberry Pi is great as a thin client for all kinds if things. But the Steam handheld is actually portable gaming. Not a remote view of a full PC rig.
I was trying to make some sort of funky excuse that made sense :-P. But there is some pretty generic gaming available as is for the Pi, N64 games and back run perfectly fine. Or my favorite project I've see the "Pi Boy" highlights what can be done. At a little more beef to the Pi and you may be cookin' with something more substantial, maybe the Galileo from Intel?
-
Also, same logic that the Nvidia Shield has. It's just a streaming device.
-
@Mike-Ralston said:
Also, same logic that the Nvidia Shield has. It's just a streaming device.
You were touting the massive power of the Shield in another thread for keeping pace with average PC gaming power.
The Shield is ARM but has access to the massive Android gaming catalogue and has powerful GPU support.
-
@RAM. said:
@scottalanmiller said:
Raspberry Pi is great as a thin client for all kinds if things. But the Steam handheld is actually portable gaming. Not a remote view of a full PC rig.
I was trying to make some sort of funky excuse that made sense :-P. But there is some pretty generic gaming available as is for the Pi, N64 games and back run perfectly fine. Or my favorite project I've see the "Pi Boy" highlights what can be done. At a little more beef to the Pi and you may be cookin' with something more substantial, maybe the Galileo from Intel?
Galileo isn't designed for that. If you want to take the Raspberry Pi concept and just crank it up there are plenty of quad and octo core screaming fast RP-like boards available today and many have GPU too. Those will take those emulators to the next level.
-
@scottalanmiller said:
@Mike-Ralston said:
Also, same logic that the Nvidia Shield has. It's just a streaming device.
You were touting the massive power of the Shield in another thread for keeping pace with average PC gaming power.
The Shield is ARM but has access to the massive Android gaming catalogue and has powerful GPU support.
Well as the "average" PC statistically is a sad little thing with 4 or less GB of RAM, no Discrete GPU, and a processor not really capable of high speed processing for more than word documents... The Shield is a pretty beefy handheld. But the size of it almost defeats the point. It's an awesome toy, but even from a gaming perspective, it isn't very usable to the average person who wants a mobile console. For a Steam Handheld Console, streaming would be necessary to have a full gaming experience, but being able to run a ton of processing on it's own would just increase the cost, limit the usability scenarios, and just overall change the product from a Mobile Game System, to another Nvidia Shield: A cool gadget with no real purpose. But, having experience with the Shield, and having used Nvidia's Grid service to stream games from across the country (the current server I use is in Florida, and I get around 10 MS or less of lag on a good Wi-Fi connection), a similar service could be implemented by Valve, and the gaming experience on the go would be Console Grade. An amazing prospect that I will keep up with, but there are so many huge pitfalls that Valve may fall into... But, they tend not to disappoint, so let's see where this goes.
-
@Mike-Ralston I think that the Steam handheld is actually looking to play games not just display them.
-
@scottalanmiller Well unless they plan to work miracles as far as battery and size... That very well may cut the sales a very large margin, just due to the things that local processing entails.
-
@Mike-Ralston said:
@scottalanmiller Well unless they plan to work miracles as far as battery and size... That very well may cut the sales a very large margin, just due to the things that local processing entails.
Valve has confirmed. This is a gaming handheld, not a thin client. Serious power. Way more than an average PC in a handheld. Not a high end gaming machine but insane power for a handheld.
-
@scottalanmiller Hmm. Well, I'll buy one probably regardless of the design philosophy, if they can promise I'll be playing Left 4 Dead with no hiccups. If it got support for the entire Steam library, even if it had to run on lowest settings at 720P, the prospect itself is enough to make me smile
-
@Mike-Ralston said:
@scottalanmiller Well unless they plan to work miracles as far as battery and size... That very well may cut the sales a very large margin, just due to the things that local processing entails.
Not as much of a miracle as you think. Low power procs today are pretty amazing. Just look at the Shield.
-
@scottalanmiller said:
@Mike-Ralston said:
@scottalanmiller Well unless they plan to work miracles as far as battery and size... That very well may cut the sales a very large margin, just due to the things that local processing entails.
Not as much of a miracle as you think. Low power procs today are pretty amazing. Just look at the Shield.
The Shield can run the Source engine is smaller instances. The RAM is the only big limitation for that, it can't put textures in for large areas.
-
I would pay $400 easily if I could play most of my steam games from where i left off on my PC.
Done.
-
@Mike-Ralston exactly. Now double the physical size to accommodate more battery, give it two more years of development and quadruple the memory (which uses little power compared to other things) and you might have something pretty amazing.
-
@MattKing said:
I would pay $400 easily if I could play most of my steam games from where i left off on my PC.
Done.
Syncing. Who knows if it will do that. That would be awesome though.
-
@scottalanmiller That got scary fast. Double the physical size??? I have to say looking at pictures doesn't do it justice, the Shield is HUGE for a mobile device, comparable to the Gamecube just a little shorter, and weighs as much as the Surface Pro 2. Double the physical size would just make it a Steam Box, and not a mobile Console, lol.
-
I see that the speculation is that either Intel or AMD will be sourcing the chips.